Nice article to read, especially if you're working on the wrapper.


[ Follow Ups ] [ Post Followup ] [ Björn's 3D-World - Developer's Board ]

Posted by Ray from ip-208-135-132-251.us.polygram.com (208.135.132.251)on June 05, 1998 at 10:37:15:

I read this article and I immediately thought about Marvin. This is Brian Hook talking about how DirectX, Glide, and OpenGL handle textures differently. Here's the interesting part:

"Unfortunately the lack of an abstraction will likely come back to bite them in the ass if they go from a dual to a unified memory bus architecture. At that point a single pointer into texture memory may not prove to be practical or efficient, and a new paradigm may need to be pursued."

It's probably a wonder that you got textures to work at all Marvin. Hmm, maybe you could give them a few hints.

-Ray



Follow Ups:



Post a Followup

Name:
E-Mail:

Subject:

Comments:

Optional Link URL:
Link Title:
Optional Image URL:


[ Follow Ups ] [ Post Followup ] [ Björn's 3D-World - Developer's Board ]